#include "vision.h"

std::vector<int> getVisionPattern1d()
{
    return {1, 2, 3, 1};
}

int getMove1d(std::vector<int> v)
{
    int val = (v.size() - 1) / 2;

    if (val == 1) {
        if (v[0] == 3 && v[2] == 1)
            return 2;
        if (v[0] == 1 && v[2] == 3)
            return 0;
        if (v[0] == 1 && v[2] == 2)
            return 2;
        if (v[0] == 2 && v[2] == 1)
            return 0;
    }

    if (val == 2) {
        if (v[3] == 3)
            return 3;
        return 1;
    }

    if (val == 3) {
        if (v[0] == 1)
            return 6;
        return 0;
    }
}

std::vector<std::vector<int>> getVisionPattern2d()
{
    return {{1}};
}

std::pair<int, int> getMove2d(std::vector<std::vector<int>> v)
{
    return {0, 0};
}
